效果预览

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HTML

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<div id="app" v-cloak>
<h1>汉诺塔游戏</h1>
<div class="container">
<div class="box" v-for="(tower, towerIndex) in towers" :key="towerIndex" @click="selectTower(towerIndex, tower)">
<div class="tower">
<div class="disk" v-for="(disk, diskIndex) in tower" :key="diskIndex" :class="{'disk_select': towerIndex === selectedTowerIndex && diskIndex === 0}" :style="{width: 60 + disk * (200 / startLevels) + 'px' }">
<div class="text" v-text="disk"></div>
</div>
</div>
<div class="base" v-text="String.fromCharCode(towerIndex + 65)"></div>
</div>
<div class="step_display">
<div class="step_info">步骤展示</div>
<div class="step_moves" ref="step_moves">
<ol>
<li v-for="(move, moveIndex) in moves" :key="moveIndex" v-text="String.fromCharCode(move[0] + 65) + '柱移到' + String.fromCharCode(move[1] + 65) + '柱'"></li>
</ol>
</div>
</div>
</div>

<div class="info">
<div>规则:每次移动一块,小的放在大的上面, 将它移动到另一根柱子上</div>
<div>最小步数:<span v-text="minSteps"></span></div>
<div>计时(秒):<span v-text="second"></span></div>
<div>移动步数:<span v-text="steps"></span></div>
</div>
<div class="controls">
<label for="levels">选择层数:</label>
<input type="number" id="levels" v-model.number="levels" max="10" min="2">
<button @click="startGame">开始游戏</button>
<button @click="recall">撤回到上一步</button>
<button @click="autoMove">自动移动</button>
</div>
</div>

CSS

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[v-cloak] {
display: none;
}
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
}
#app {
max-width: 1200px;
margin: 0 auto;
padding: 20px;
}
h1 {
margin-top: 0;
}
.container {
display: flex;
justify-content: space-between;
}
.box {
border: 1px solid #ccc;
border-radius: 10px;
width: 298px;
height: 400px;
user-select:none;
}
.step_display {
border: 1px solid #ccc;
width: 298px;
height: 400px;
}
.step_info{
font-size: 18px;
font-weight: bold;
margin: 5px;
}
.step_moves {
width: 288px;
height: 355px;
padding: 5px;
overflow: auto;
}
.tower {
margin: auto;
position: relative;
width: 10px;
height: 350px;
border-radius: 3px 3px 0px 0px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
background: linear-gradient(left, #707070 , #d1d1d1);
}
.tower_select {
background-color: #ddd;
}
.base {
width: 300px;
height: 50px;
border-radius: 10px;
background: #bbb;
display: flex;
align-items: center;
justify-content: center;
}
.disk {
position: relative;
width: 60px;
height: 30px;
transition: all 0.5s;
border: 2px solid #99aaff;
border-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(left, #00aeff , #93e9ff);
}
.text{
color: #fff;
text-shadow: #99aaff 3px 3px 3px;
}
.disk_select {
background: linear-gradient(left, #eeccff, #cc55ff);
}
.info {
margin-top: 20px;
}
.controls {
margin-top: 20px;
}

JavaScript

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vm = new Vue({
el: '#app',
data: {
timer: {
timekeeper: null,
autoMove: null,
},
selectedTowerIndex: null,
second: 0,
steps: 0,
minSteps: 0,
levels: 3,
start: false,
autoStart: false,
startLevels: 0,
towers: [[], [], []],
moves: [],
},
methods: {
// 手动移动
selectTower(index, tower) {
if (!this.start) {
return;
}
if (this.selectedTowerIndex === null) {
if (tower.length > 0) {
this.selectedTowerIndex = index;
}
} else if (this.selectedTowerIndex === index) {
this.selectedTowerIndex = null;
} else {
selectedTower = this.towers[this.selectedTowerIndex];
if (tower.length === 0 || tower[0] > selectedTower[0]) {
tower.unshift(selectedTower.shift());
this.moves.push([this.selectedTowerIndex, index]); //记录步骤
this.selectedTowerIndex = null;
this.steps++;
if (tower.length === this.startLevels) {
this.start = false;
clearInterval(this.timer.timekeeper);
alert('完成');
}
} else {
alert('小的放在大的上面');
}
}
},
// 开始游戏
startGame() {
if (this.start || this.autoStart) {
if (confirm("游戏正在进行,确认重新开始?")) {
this.restartGame();
}
} else {
this.restartGame();
}
},
// 重置游戏
restartGame() {
clearInterval(this.timer.autoMove);
clearInterval(this.timer.timekeeper);
this.moves = [];
this.start = true;
this.autoStart = false;
this.setTower();
var that = this;
this.timer.timekeeper = setInterval(function(){
that.second++;
}, 1000);
},
// 设定层数
setTower() {
if (this.levels >= 2 && this.levels <= 10) {
this.towers = [[], [], []]
for (let i = 1; i <= this.levels; i++) {
this.towers[0].push(i)
}
this.selectedTowerIndex = null
this.startLevels = this.levels;
this.second = 0;
this.steps = 0;
this.minSteps = Math.pow(2, this.startLevels) - 1;
} else {
alert("层数在2-10");
}
},
/**
* 核心,递归算出解法
* levels 层数
* a_index A柱索引
* b_index B柱索引
* c_index C柱索引
* moves 步骤集合
*/
hanoi(levels, a_index, b_index, c_index, moves) {
if (levels <= 0) {
return moves
}
if (levels === 1) {
moves.push([a_index, c_index]);
} else {
this.hanoi(levels - 1, a_index, c_index, b_index, moves);
moves.push([a_index, c_index]);
this.hanoi(levels - 1, b_index, a_index, c_index, moves);
}
return moves
},
// 开始自动移动
autoMove() {
if (this.start || this.autoStart) {
if (confirm("游戏正在进行,确认重新开始?")) {
this.handle();
}
} else {
this.handle();
}
},
// 定时处理步骤集合
handle() {
clearInterval(this.timer.timekeeper);
clearInterval(this.timer.autoMove);
this.moves = [];
this.start = false;
this.autoStart = true;
this.setTower();
let moves = this.hanoi(this.startLevels, 0, 1, 2, []); //获取步数集
let that = this;
let i = 0;
let len = moves.length;
this.timer.autoMove = setInterval(function(){
if (i < len) {
that.move(moves[i][0], moves[i][1])
that.moves.push(moves[i]); //记录步骤
this.steps++;
i++;
} else {
that.autoStart = false;
clearInterval(that.timer.autoMove);
}
}, 1000);
},
// 移动
move(a_index, b_index) {
sourceTower = this.towers[a_index];
destTower = this.towers[b_index];
destTower.unshift(sourceTower.shift());
this.scrollToBottom();
this.selectedTowerIndex = null;
},
// 撤回到上一步
recall() {
if (this.start) {
let len = this.moves.length;
if (len > 0) {
this.move(this.moves[len - 1][1], this.moves[len - 1][0]);
this.moves.pop();
this.selectedTowerIndex = null;
this.steps--;
}
}
},
// 步骤滚动到底部
scrollToBottom() {
let step_moves = this.$refs.step_moves;
let diff_height = step_moves.scrollHeight - step_moves.clientHeight;
if (diff_height > 0) {
step_moves.scrollTop = diff_height;
}
},
}
})

最后更新: 2024年04月16日 00:51

原始链接: https://xiaguochang.github.io/posts/3d0f623f/